Sunday, June 17, 2007

Tom Clancy's Ghost Recon : Advanced Warfighter

Published by Ubi Soft Entertainment Software
Developed by GRIN
Released 2006
Genre Action

Description :

The year is 2013 and you play as Captain Mitchell, commander of a Ghost Recon team, on a mission in Mexico City where rebels are attempting a coup, putting Mexico and the USA in danger.

To deal with the different situations you have to face, taking out AA-guns or defending injured personnel until the rescue team arrives, you do not only have access to top-notch weapons like the different versions of the MR-C, but also to futuristic equipment like a drone that flies over the battlefield to spot enemy units.

The PC version was developed almost independently from the Xbox 360 version, so there are notable differences between the two. The most important changes can be found in the Cross-com design. It is split into 3 parts: the support list, the video feedback and the order system. The support list is always displayed on your HUD and allows you to see all units at your disposal at all time. Through the order system, you can give them commands on the fly. The video feedback section allows you to see through the eyes of one of your team members, but unlike the Xbox 360 version, you only see rough shapes of the environment. To see it in its full glory, you have to link yourself completely into the video feed, which then obstructs your own view.

The tactical map allows you to see a satellite feed of the mission area and provides micromanagement for your team by setting waypoints for each team member and deciding when to execute them. You can also spot enemies early when they are on open ground, to better plan your attack route.

Before each mission, you can equip your squad with different weapons. There is room for multiple weapons, but each member has a maximum weight he can carry and it also influences how fast you become fatigued when sprinting. Your weaponry can be modified with silencers, front grips, red dot sights or grenade launchers. Additional ammunition can also be carried along. During fights, you can collect ammo of dead opponents, but not the weapons themselves.

When you are tired of your teammates' AI, you can play through the entire game in the co-op mode for up to 4 players (missing players are replaced by bots) or play against up to 32 players (16 more than the Xbox 360 version) in the Domination mode where two teams of Ghosts fight over the control of different zones, scattered over the map and connected by supply lines.

Requirements :

Min.CPU PIV
Min.OS Win 2000
Min.RAM 1GB
Min.DirectX 9.0c
DVDROM Speed 4X
Keyboard
Mouse
Internet/LAN
Offline Players 1
Online Players 32

Cheats :

Warfighter difficulty:
Successfully complete the game to unlock the Warfighter difficulty setting.

Hint: Extra ammunition:
If you are running low on ammunition, anytime you see a firearm laying on the ground walk over top of it. You will pick up the clip. The other Ghosts will also do this automatically if they walk over a firearm that is the same as what they are equipped with.

Hint: Restore health:
If you are not doing too well and have been hit a few times, press [Esc] to go the main menu and reload from the most recent save point. You will resume with a full health gauge.

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