Tuesday, June 5, 2007

Unreal Tournament 2003


Published by Infogrames, Inc.
Developed by Digital Extremes, Epic Games, Inc.
Released 2002
Genre Action

Description :

Unreal Tournament is a First Person Shooter representing a fast paced extreme sport of the future, where you compete against other warriors to determine the best. It has the same feel of the original, but new graphics, effects, and game modes adds new flavor to the game. Choose from Deathmatch, Team Deathmatch, Capture the Flag, Domination 2.0, or Bombing Run. Adrenaline adds a new factor in the gameplay as you can execute special abilities like regeneration, speed, invisibility when you reach full Adrenaline by either collecting the pills or killing enemies. UT 2K3 can be played single player against bots, or multiplayer through LAN or the Internet.


Requirements :

Min.CPU PIII
Min.OS Win98
Min.RAM 128MB
Min.DirectX 8.1
CDROM Speed 8X
Keyboard
Mouse
Internet/LAN
Offline Players 1
Online Players 32

Trivia :
  • Re-released in Germany in October 2003, because the game was banned short before the introduction of the new law for the protection of the youth, making the USK ratings valid. Therefore the USK rated the game again (USK 16) and therewith annihilated the previous ban.
  • CD3 contains a script (linux_installer.sh) which allows you to play UT2K3 under Linux.

Cheats :

Press [Tab] during game play in single player mode, then enter one of the following codes to activate the corresponding cheat function. Note: Codes must be reactivated after each level.

Effect Code
God mode god
Flight mode fly
No clipping modeghost
Disable flight and no clipping modes walk
Full ammunitionallammo
All weaponsallweapons
All weapons and full ammunitionloaded
Toggle third person viewbehindview <0>
Change movement speed; default is 1.0slomo <0.1>
View frame ratestat fps
View network statusstat net
Underwater breathingamphibious
Toggle invisibilityinvisible
Teleport to crosshair locationteleport
Win the current matchskipmatch
Jump to a specific match; for example, 12 is ladder 1, match 2 jumpmatch
Change player size factorchangesize
Toggle camera locklockcamera
Unlock camera rotation from actorfreecamera
Reset camera to view player; true for quiet, false for sound viewself
Cycle camera through the viewable bots viewbot
View actor currently carrying flagviewflag
Change the camera view to indicated player viewplayer
Change the camera view to indicated actor viewactor
Change the camera view to indicated class viewclass
Kill actor the camera is currently viewing killviewedactor
Possess a pawn of indicated classavatar
Spawn indicated itemsummon
Set camera distance to its targetsetcameradist
Set gravitational pullsetgravity
Set jump heightsetjumpz
Multiply player water and ground speed by indicated value setspeed
Write all dynamic actors to log filelistdynamicactors
Pause the game for indicated durationfreezeframe
Set red color component of fogsetfogr
Set green color component of fogsetfogg
Set blue color component of fog setfogb
Set the duration a screen flash takes to fade away setflash
Trigger the indicated eventcauseevent
Toggle logging for all scripted sequences logsciptedsequences
Kill all actor pawns except the player killpawns
Kill everything of the indicated class killall
Kill all pawns of the indicated classkillallpawns
Freeze time, players only can moveplayersonly
Toggle view to indicated actorcheatview
Write the string :"NOW!" to the game log writetolog
Test jumping reviewjumpspots
Add indicated number of botsadd bots
Commit suicidesuicide
Connect to server or load mapopen
Disable statistics displaystat none
Display all statisticsstat all
Display game statisticsstat game
Kill all bots killbots
Quit gameexit or quit
Quit the server you are connected todisconnect
Record demodemorec
Resume sounds unpausesounds
Set brightnessbrightness
Set CD track music trackcdtrack
Set contrast contrast
Set field of viewfov
Set gamma gamma
Set song intensitymusicorder <0-3>
Silencepausesounds
Stop recording current demostopdemo
Toggle full screen and windowed modetogglefullscreen
View configuration informationconfighash
View memory status. mem stat

Hint: Phrase on Redeemer Rocket:
To see the phrase on a Redeemer Rocket, get one, fire the rocket, and enable the playersonly. This will freeze the rocket. Walk up to the rocket and you can read the phrase "Swallow This!" on it. You do not have to worry about getting too close to it. Since the Redeemer Rocket is something that you fired, it cannot harm you while airborne, unless it hits a wall or person close to you.

Hint: Berserk power-up :
When your adrenaline reaches 100 and it starts to flash, quickly tap forward (W) two times and back (S) two times.

Hint: Consecutive kill award:
There is an award for having a certain number consecutive kills, providing the kills are less than a second apart. The scale is as follows:

Double Kill! : 2 kills
Multi Kill! : 3 kills
Mega Kill! : 4 kills
Ultra Kill! : 5 kills
Monster Kill! : 6 kills
Ludicrous! : 7 kills*
Holy Shit! : 8 kills
Note: The screen will read "LUDICROUS!" across the top but the announcer will say "LUDICROUS KILL!" Note: To see your stats and awards at any point during a game, press [F3].

Hint: Species:
Almost every species has an advantage and a weakness, described as follows.
Juggernauts
Strength: 90% more health than average.
Weakness: Ground speed, jump height, acceleration, and aerial dodging below 10-20%.
Mercs
Strength: 30% more health.
Weakness: None.
Note: Malcolm, Brock, and Lauren are Mercs.
Nightmares
Strength: Walking speed 50% higher, crouching movement speed 20% higher.
Weakness: Ground speed has a 10% penalty.
Gen Mo'Kai
Strength: 30% faster on ground and 20% more maneuverable in air; accelerate 10% faster and have 10% higher aerial dodging speed.
Weakness: maximum health is 20% lower and weapons do 10% less damage than normal.
Automatons
Strength: 10% more health and 60% higher dodging ability.
Weakness: 20% penalty for walking speed, 30% to crouching movement, and 30% to aerial dodging speed.
Egyptians
Strength: High maneuverability (150% better control in air, 30% higher jump, and 50% higher aerial dodging ability).
Weakness: !5% less maximum health, 10% less inflicted damage penalty, a 20% acceleration penalty, and 10% dodging penalty on ground.

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