Wednesday, July 11, 2007

Half-Life 2: Episode One

Published by Valve Corporation
Developed by Valve Corporation
Released 2006
Genre Action

Description :

Half-Life 2: Episode One continues the story of Half-Life 2. Beginning immediately after the end of Half-Life 2, Episode One follows Gordon Freeman (the player) and Alyx as they attempt to escape City 17 in the wake of the defeat of the Combine forces and the battle in the Citadel. The great unanswered question of "How could Alyx have survived that explosion" is answered, as are the fates of many of the other supporting characters from Half-Life 2.

Episode One is the first of what has been promised will be a three episode trilogy which, when completed, could be considered Half-Life 3. Since it follows the episodic format, it has only four to six hours of gameplay. One feature which extends overall game life, however, is the inclusion of a "Commentary" mode, which enables hotspots on each map where the player can listen to developer commentary explaining how or why certain things were done.

Players of Half-Life 2 will find the gameplay very familiar. No new weapons were added to Episode One, although all the weapons from Half-Life 2 have been carried over. Enemies, too are familiar, with only one new enemy, a new zombie variant. The most intriguing new gameplay element is the behavior of Alyx, who fights along Gordon's side for virtually the entire game. While the player still provides most of the offensive firepower, Alyx does provide a beneficial presence, and is far from the typical cannon fodder AIs too often found in FPS games.

Requirements :

Min.CPU PIII
Min.OS Win 98
Min.RAM 256MB
Min.DirectX 9.0
DVDROM Speed 8X
Keyboard
Mouse
Internet/LAN
Offline Players 1
Online Players 16


Trivia :
  • Half-Life 2: Episode One was named #4 "Game of the Year" by Games for Windows Magazine (March 2007)
Cheats :

Open Steam, go to your "Play Games" menu, and select Half-Life 2: Episode One. Right click on it and select "Properties". Click the "Launch Options" button then type -console. Click "Ok", then close. Double click "Half-Life 2: Episode One" to start the game. Once it is loaded and you are playing, press ~ to display the console window. Then, enter sv_cheats 1 and press [Enter] to enable cheat mode.

You can now enter the following codes at the console window. Also, any code can be used as a command line parameter by prefixing it with the "-" character. Note: For games that were downloaded from Steam, to use cheats in single player mode, start the game with the -applaunch -dev -tconsole command line parameter.

Effect Code
God mode (server only)god
Spawn indicated itemgive
Reduce your healthbuddha
Damage playerhurtme
All weaponsimpulse 101
Ignored by NPCsnotarget
Walk through objects (server only)noclip
List mapsmaps
Load indicated mapmap
Spawn indicated NPCnpc_create
Set max ammo for .357 Magnum sk_max_357
Set max ammo for Pulse Rifle sk_max_ar2
Set max ammo for Pulse Rifle energy orbs sk_max_ar2_altfire
Set max ammo for shotgun sk_max_buckshot
Set max ammo for crossbow sk_max_crossbow
Set max ammo for hand grenades sk_max_grenade
Set max ammo for pistol sk_max_pistol
Set max ammo for RPG sk_max_rpg_round
Set max ammo for submachine gun sk_max_smg1
Set max ammo for SMG grenades sk_max_smg1_grenade
Set damage value for pistol sk_plr_dmg_pistol
Set damage value for .357 Magnum sk_plr_dmg_357
Set damage value for Pulse Rifle sk_plr_dmg_ar2
Set damage value for shotgun sk_plr_dmg_buckshot
Set damage value for crossbow sk_plr_dmg_crossbow
Set damage value for crowbar sk_plr_dmg_crowbar
Set damage value for grenades sk_plr_dmg_grenade
Set damage value for RPG rockets sk_plr_dmg_rpg_round
Set damage value for submachine gun sk_plr_dmg_smg1
Set damage value for SMG grenades sk_plr_dmg_smg1_grenade

Map names:
Use one of the following entries with the map code.
Introduction: ep1_citadel_00
Beginning of Chapter 3: ep1_c17_00
Beginning of Chapter 4: ep1_c17_01
Chapter 4 City 17 after the first load point.: ep1_c17_02
Chapter 4 City 17 after the second load point.: ep1_c17_02a
Chapter 4 City 17 after the third load point.: ep1_c17_02b
City 17 after the first load point.: ep1_c17_00a
Citadel after the first load point.: ep1_citadel_01
Citadel after the second load point.: ep1_citadel_02
Citadel after the third load point.: ep1_citadel_03
Citadel before the lift ride.: ep1_citadel_02b
Near the end of the Citadel.: ep1_citadel_04
Last Chapter near the end.: ep1_c17_06
Last Chapter.: ep1_c17_05
Looking in the car garage (glitch): ep1_background01a
Looking off into the damaged City 17 (glitch): ep1_background02
Looking up at the citadel (glitch): ep1_background01

NPC names:
Use one of the following entries with the npc_create code.

Alyx: npc_alyx
Antlion guard: npc_antlionguard
Antlion: npc_antlion
Barnacle: npc_barnacle
Barney: npc_barney
Breen: npc_breen
Ceiling Turret: npc_turret_ceiling
City 17 Citizen: npc_citizen
Combine Scanner: npc_cscanner
Combine Soldier: npc_combine_s
Crow: npc_crow
Dog: npc_dog
Fast Zombie: npc_fastzombie
Hunter (early version): npc_hunter
Pigeon: npc_pigeon
Seagull: npc_seagull
Stalker: npc_stalker
Strider: npc_strider
Vortigaunt: npc_vortigaunt
Zombie without legs: npc_zombie_torso
Zombie: npc_zombie
Zombine (Combine Zombie): npc_zombine

Commentary track:
Successfully complete the game. Start a new game and choose a level to get an option to play it with an audio commentary track.

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