Published by Infogrames, Inc.
Developed by Digital Extremes, Epic Games, Inc.
Released 2002
Genre Action
Description :
Unreal Tournament is a First Person Shooter representing a fast paced extreme sport of the future, where you compete against other warriors to determine the best. It has the same feel of the original, but new graphics, effects, and game modes adds new flavor to the game. Choose from Deathmatch, Team Deathmatch, Capture the Flag, Domination 2.0, or Bombing Run. Adrenaline adds a new factor in the gameplay as you can execute special abilities like regeneration, speed, invisibility when you reach full Adrenaline by either collecting the pills or killing enemies. UT 2K3 can be played single player against bots, or multiplayer through LAN or the Internet.
Requirements :
Min.CPU PIII
Min.OS Win98
Min.RAM 128MB
Min.DirectX 8.1
CDROM Speed 8X
Keyboard
Mouse
Internet/LAN
Offline Players 1
Online Players 32
Trivia :
- Re-released in Germany in October 2003, because the game was banned short before the introduction of the new law for the protection of the youth, making the USK ratings valid. Therefore the USK rated the game again (USK 16) and therewith annihilated the previous ban.
CD3 contains a script (linux_installer.sh) which allows you to play UT2K3 under Linux.
Press [Tab] during game play in single player mode, then enter one of the following codes to activate the corresponding cheat function. Note: Codes must be reactivated after each level.
Effect | Code |
God mode | god |
Flight mode | fly |
No clipping mode | ghost |
Disable flight and no clipping modes | walk |
Full ammunition | allammo |
All weapons | allweapons |
All weapons and full ammunition | loaded |
Toggle third person view | behindview <0> |
Change movement speed; default is 1.0 | slomo <0.1> |
View frame rate | stat fps |
View network status | stat net |
Underwater breathing | amphibious |
Toggle invisibility | invisible |
Teleport to crosshair location | teleport |
Win the current match | skipmatch |
Jump to a specific match; for example, 12 is ladder 1, match 2 | jumpmatch |
Change player size factor | changesize |
Toggle camera lock | lockcamera |
Unlock camera rotation from actor | freecamera |
Reset camera to view player; true for quiet, false for sound | viewself |
Cycle camera through the viewable bots | viewbot |
View actor currently carrying flag | viewflag |
Change the camera view to indicated player | viewplayer |
Change the camera view to indicated actor | viewactor |
Change the camera view to indicated class | viewclass |
Kill actor the camera is currently viewing | killviewedactor |
Possess a pawn of indicated class | avatar |
Spawn indicated item | summon |
Set camera distance to its target | setcameradist |
Set gravitational pull | setgravity |
Set jump height | setjumpz |
Multiply player water and ground speed by indicated value | setspeed |
Write all dynamic actors to log file | listdynamicactors |
Pause the game for indicated duration | freezeframe |
Set red color component of fog | setfogr |
Set green color component of fog | setfogg |
Set blue color component of fog | setfogb |
Set the duration a screen flash takes to fade away | setflash |
Trigger the indicated event | causeevent |
Toggle logging for all scripted sequences | logsciptedsequences |
Kill all actor pawns except the player | killpawns |
Kill everything of the indicated class | killall |
Kill all pawns of the indicated class | killallpawns |
Freeze time, players only can move | playersonly |
Toggle view to indicated actor | cheatview |
Write the string :"NOW!" to the game log | writetolog |
Test jumping | reviewjumpspots |
Add indicated number of bots | add bots |
Commit suicide | suicide |
Connect to server or load map | open |
Disable statistics display | stat none |
Display all statistics | stat all |
Display game statistics | stat game |
Kill all bots | killbots |
Quit game | exit or quit |
Quit the server you are connected to | disconnect |
Record demo | demorec |
Resume sounds | unpausesounds |
Set brightness | brightness |
Set CD track music track | cdtrack |
Set contrast | contrast |
Set field of view | fov |
Set gamma | gamma |
Set song intensity | musicorder <0-3> |
Silence | pausesounds |
Stop recording current demo | stopdemo |
Toggle full screen and windowed mode | togglefullscreen |
View configuration information | confighash |
View memory status. | mem stat |
Hint: Phrase on Redeemer Rocket:
To see the phrase on a Redeemer Rocket, get one, fire the rocket, and enable the playersonly. This will freeze the rocket. Walk up to the rocket and you can read the phrase "Swallow This!" on it. You do not have to worry about getting too close to it. Since the Redeemer Rocket is something that you fired, it cannot harm you while airborne, unless it hits a wall or person close to you.
Hint: Berserk power-up :
When your adrenaline reaches 100 and it starts to flash, quickly tap forward (W) two times and back (S) two times.
Hint: Consecutive kill award:
There is an award for having a certain number consecutive kills, providing the kills are less than a second apart. The scale is as follows:
Double Kill! : 2 killsNote: The screen will read "LUDICROUS!" across the top but the announcer will say "LUDICROUS KILL!" Note: To see your stats and awards at any point during a game, press [F3].
Multi Kill! : 3 kills
Mega Kill! : 4 kills
Ultra Kill! : 5 kills
Monster Kill! : 6 kills
Ludicrous! : 7 kills*
Holy Shit! : 8 kills
Hint: Species:
Almost every species has an advantage and a weakness, described as follows.
Juggernauts
Strength: 90% more health than average.
Weakness: Ground speed, jump height, acceleration, and aerial dodging below 10-20%.
Mercs
Strength: 30% more health.
Weakness: None.
Note: Malcolm, Brock, and Lauren are Mercs.
Nightmares
Strength: Walking speed 50% higher, crouching movement speed 20% higher.
Weakness: Ground speed has a 10% penalty.
Gen Mo'Kai
Strength: 30% faster on ground and 20% more maneuverable in air; accelerate 10% faster and have 10% higher aerial dodging speed.
Weakness: maximum health is 20% lower and weapons do 10% less damage than normal.
Automatons
Strength: 10% more health and 60% higher dodging ability.
Weakness: 20% penalty for walking speed, 30% to crouching movement, and 30% to aerial dodging speed.
Egyptians
Strength: High maneuverability (150% better control in air, 30% higher jump, and 50% higher aerial dodging ability).
Weakness: !5% less maximum health, 10% less inflicted damage penalty, a 20% acceleration penalty, and 10% dodging penalty on ground.
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