Showing posts with label io interactive. Show all posts
Showing posts with label io interactive. Show all posts

Monday, June 11, 2007

Hitman: Blood Money


Published by Eidos Interactive Ltd.
Developed by I/O Interactive A/S
Released 2006
Genre Action

Description :

47 returns in the 4th installment of the Hitman series. This time around you'll be able to undertake tasks far more demanding than previously, in major cities such as Las Vegas, New Orleans, Los Angeles and other exotic locations. A new notoriety system will track every single one of your moves, which in turn will demand utmost calculation in order to successfully accomplish your objectives. For those of you who are tired of a direct approach, you will be given the opportunity to stage accidents and should you be suspected, bribes and "other" accidents will always be at hand.

Blood Money also gives the player the opportunity to customize weapons. This will prove to be of great use in order to successfully adapt to the mission circumstances. Use your stealth and weapon skills as you see fit, but remember the cameras, the witnesses and the outcome. If you get careless, you might end up being hunted down by other assassins.

Requirements :

Min.CPU PIV
Min.OS Win 2000
Min.RAM 512MB
Min.DirectX 9.0C
DVD ROM
Keyboard
Mouse
Offline Players 1

Cheats :

Alternate main menu:
Successfully complete the game to change the background of the main menu.

Hint: Intel at no cost:
Purchase all the intel when a mission starts. Make a not of it, then pause game play and choose to restart the mission. You will have your original starting money, and the intel will now be available for purchase again even though you know what it contained.

Hint: Newspaper headlines:
After completing a level, the newspaper information varies depending on how you did. If you did poorly, the paper will say so in the paragraph. If you shoot very little and use mostly hand to hand it will say that there is not enough information to make a ranked description of you. High accuracy states you are a well trained marksman. Try doing the level differently to see different headlines.

Hint: A New Life: Quickly get FBI clothes:
To do this normally, you would drug the donuts and feed them to the feds in the van. You would then see them get sick and pass out before entering the van again. You do not actually have to do this. As soon as you see them getting sick, you can enter the van. They are so sick, they will not notice.

Hint: A New Life: Dispose of bodies:
Head down the street to the cul-de-sac en route to thhe lady gardening with the air rifle in her back yard. Go to the trash truck. Throw a body in the back, grab the lever on the side of truck and it will start to rev up. The back will close and when it opens, the body will be gone. You can drag and grind up every body on board.

Hint: Curtains Down: Easy "Silent Assassin" rank:
This trick requires that you have the scope for your Silverballer. As soon as the level starts, run up the steps and to the right. Toss a bomb and quickly pick the lock on the first door on the left. Walk in and explode the bomb. Wait a moment, then snipe the man up in his private box and the actor walking on stage. Put your gun away and get out of there. If done correctly you will get a "Silent Assassin" rank in under a minute.

Hint: Curtains Down: Rat Club:
In the basement during the mission, there are three rats. Kill them and a keycard labelled "Rat Club" will appear on the nearby table. Go up to where you can find the keycard for the light control room and there will be a door with a keycard slot. Use the "Rat Club" keycard on the door. Inside are rats boxing (with gloves on) and playing poker.

Hint: Flatline: Get police clothes:
As soon as the mission starts, you will see a guard shack. Run to the side door and enter. The cop inside will tell you to leave. dDo so. Then, wait a moment and walk back in. He will be walking the other way and will not see you. Quickly sedate or kill him. Take his gun and clothes. Also, check the gun box next to the door for extra ammunition.

Hint: License plates:
Look at the license plates of cars on different levels. On "A New Life", the suburbs, the license plate of all the cars reads BADBLOD (Bad Blood). On "A House Of Cards", the casino, the license plate of the first limo reads "L1MONEY", or something similar.

Tuesday, June 5, 2007

Hitman: Contracts


Published by Eidos, Inc.
Developed by IO Interactive A/S
Released 2004
Genre Action

Description :

Hitman: Contracts is the third game in the Hitman series by Eidos Interactive and Io Interactive.

You again take on the role of 47, the famous hitman of the past two games. The story opens with 47 being shot, and he is lying on the floor, dying. The whole game takes place in "flashbacks", and the missions you complete are missions that 47 has "already done", and he is reminsicing about them on his death bed. The beginning level opens up in the insane asylum where you ended the first game. People who finished the first game will immediately recognize it, but you do not need any past experience to enjoy the game or story.

You will be tasked with killing various targets or completing objectives, and you have a variety of ways to do so.

Hitman can be played as stealthily or as aggressively as you want. The game awards sneaky players with the "Silent Assassin" ranking, which gives you a special weapon upon completion. To do this, you must not fire your weapon at anybody except the target, and even then, you can only kill the target with one shot. You cannot kill anybody else, unless they are specific targets. Hitman: Contracts rewards those who are up to the challenge.

Requirements :

Min.CPU PIII
Min.OS Win98
Min.RAM 256MB
Min.DirectX 9.0b
CDROM Speed 8x
Keyboard
Mouse

Trivia :
  • A large majority of the levels in Hitman:Contracts are simply remakes of the levels from the original Hitman Codename 47 game. Almost all of the major missions from the original game have been remade in Contracts, the only major levels that weren't remade were the Columbia mission where you assassinate Pablo Ochoa, and the deathmatch-style final confrontation in the Asylum (both of these levels were very action-oriented, and were probably deemed inappropriate given the Hitman series new focus on more crafty, less rambo-ish gameplay).
Cheats :

Create a backup copy of the file before proceeding. Use a text editor to edit the "hitmancontracts.ini" file in the game folder. Add the following lines to the end of the file.

EnableCheats 1

Then, enter one of the following case-sensitive codes during game play to activate the corresponding cheat function.

Effect
Code
Slow motion IOISLO
Bomb IOIER
Restore health IOIHITLEIF
Boxing mode IOIHITALI
Lethal charge IOILEPOW
Gravity IOIGRV
Nail Gun mode IOINGUN
Mega Force mode IOIPOWER
Boxing modeIOIHITALI
God mode IOIRULEZ
Cardboard tube weaponIOIPENNY

Level select:
Create a backup copy of the file before proceeding. Use a text editor to edit the "hitmancontracts.ini" file in the game folder.
Locate the "DefaultScene=AllLevels\Logos.gms" line and change it to "DefaultScene=AllLevels\LevelMenu.gms" to unlock all levels in the game.

Item names:
Use one of the following entries with the give code.

weapon_ak47
weapon_aug
weapon_awp
weapon_deagle
weapon_elite
weapon_famas
weapon_fiveseven
weapon_g3sg1
weapon_glock18
weapon_m3
weapon_m4a1
weapon_mac10
weapon_mp5navy
weapon_p228
weapon_p90
weapon_scout
weapon_sg550
weapon_sg552
weapon_tmp
weapon_ump45
weapon_usp
weapon_xm1014
Second chance:
When you are killed, the screen will turn black and white briefly. Try to shoot four people in the head while this is happening to resume playing with barely any health.

All weapons in training level:
Start the training level, then enable the end level code. You will complete it with a "Silent Assassin" rank. Choose the training level again, and all the weapons in the game will be unlocked in the weapons storage area. This also will unlock the Cardboard Tube weapon.

Hint: Asylum Aftermath: Future targets in tubes:
After you have completed the game and also collected Orthmeyer's Keycard from The Wang Fou Incident mission, go to the Asylum Aftermath mission. Proceed as normal until you reach the hallway with the mirror-window going along the right wall. Proceed into the next room, go down the short staircase, then go through the double doors. You should be in a room with cryo -tubes of clones inside. Go further into the next room. Labeled on each of the tubes are names of some targets that will be found in later levels (except for one, Otto Ort-Meyer). They also all look the same.

Hint: Asylum Aftermath: Enforcer sniper rifle:
Go along your normal route all the way to the end of the level. Do not go outside. When you get paced the for SWATs, turn left and go through the door. Go up the stairs and kill the SWAT. There is a cabinet with glass doors. Open it and get the sniper rifle. Finish the level and you will have unlocked the Enforcer sniper rifle.

Hint: Asylum Aftermath: Mini-gun:
Get a guard suit and take the elevator up to the mansion in The Wang Fou Incident mission. Get the key card (this will also get you the Desert Eagle). As soon as you complete the mission, go to the Asylum Aftermath mission. Go through the first set of double doors and there will be a red light in the hallway. Look to your right and there will be glass doors that you cannot break. This is where your key card is used to open up the doors. Kill the man and pick up the gun. You will walk very slow, and it is a mini gun. To unlock it at the gun selection screen, kill everyone in your way and escape while having the mini gun in your possession.

Hint: Asylum Aftermath: Gold Desert Eagle dual guns:
If you have the card from The Wang Fou Incident mission, go through your regular route until you get to a place where you see double doors in front of you or if you look to the right you see a man and a door down by the stairs. Go down by the stairs and open up the door with the card obtained from The Wang Fou Incident mission. The Gold Desert Eagles will be directly in front of you. Pick them up and finish the mission. When you go to the mission selection screen, you will find two Desert Eagle Magnum guns.

Hint: The Meat King's Party: Meat hook death:
In order for this to work, you must knock out the target you want to hang and not kill him. If you are out of Syringes, then use the pistol whip. Drag the target to the platform by the hook controls and stop the rail when an empty hook is in front of you. Get on the platform along with the dragged body. Make sure you are still dragging him and select "Hang On Meat Hook". Check the map and you will still see him as alive. If you want to hide the body, go to the derail controls on the northeast side of your position (the start/stop controls). After starting the rail again, move over to the derail controls and select "Derail". From that point on, all the bodies will come in from the main, spin, and move over to a hidden position for derailing. At that point, the body should be hidden.

Hint: The Seafood Massacre: Phantom chef:
Once the mission starts, run to the restaurant's basement where you cut the gas off. Grab the restaurant outfit and quickly run to kill the Red Dragon Negotiator. Dump him in the sewer, grab his amulet, and climb out. Next, head back to the basement. The guards will not know that you are not a restaurant employee. Cut the gas. Hide in the room where you got the outfit from and wait for the chef to go over to the gas thing. Quickly, yet quietly, exit the room and get behind the Chef. Note: Make sure you have the syringe out before you walk out the room. Just when he turns his head and spots you, stab him with the syringe. If done correctly, he should stand up and slowly walk away, leaving you in the motion as if you stabbed him. He will walk out the door, and get knocked out there.

Hint: Traditions Of The Trade: Walk around hotel with sniper rifle:
Normally, it is impossible to get a sniper rifle into a hotel without getting it taken away. However, there is a simple way to avoid this. After you show the guard your conference ID, walk up to the metal detector and stop directly in front of it. Then, drop the suitcase. Walk through the metal detector, then turn around and pick up the suitcase. It will not set off the detector, and you will be able to walk around with it. Note: Do the same trick to get past the other metal detectors.

If you start the level with the W200 Sniper Rifle, you can easily bring it inside. The first way is to drop the case before you enter the hotel, then look on your map for a small room with two cops in it. In that room is a switch to shut off metal detectors. Simply go back outside and collect your items. The second way is to dump all your items except the sniper case with the W2000 in it. Walk through casual, and you should be able to get in without any problems. A third way (not recommended) can be done if you are very skilled with a sniper rifle. Aim for the furthest cop, then quickly hit the other. Note: It takes a while to reload.

Hint: Traditions Of The Trade: Easy completion:
Instead of going through the trouble of getting the rose box when you first enter the back room, notice the bottle of whiskey. Assuming you have some type of poison, you can simply kill off one of the targets by using it. To get to the other target, you must go to the floor that his room is on. If you go to the room next to his (to the left if you are facing the door) and walk out onto the balcony, you will see one of his guards come out occasionally on patrol. When he does, a woman on a balcony past his will walk out and have a smoke. Once they both there, return to their rooms. You can jump to the balcony belonging to the target. Using stealth, you can open the door then walk up behind the guard and kill him using the fiber wire. After this is done, pick up his weapon and a silenced pistol. Grab the pistol and creep into the bathroom to eliminate the second target. Then, drop the pistol as to not set off any metal detectors that you need pass to reach to the X-ray room Then, return to the third floor, to the half where your room is located. If you open one door, you can step out onto the roof. Creep across the roof, making sure the guard in the pool below cannot see you, and sneak in through a window. Silently eliminate the guard and creep into the X-ray room. Get the bomb and leave by the way that you came from. Calmly walk downstairs and leave the hotel This will only work if you have killed the two Bosses to acquire the X-ray room key. Also, bring the briefcase from Room 202. Without this, you will be shot by the guards.

Hint: Bullet time:
When you die and can shoot people in slow motion, enable the "God mode" code. You will be in bullet time until you headshoot four people.