Showing posts with label silent assassin. Show all posts
Showing posts with label silent assassin. Show all posts

Tuesday, June 5, 2007

Hitman: Contracts


Published by Eidos, Inc.
Developed by IO Interactive A/S
Released 2004
Genre Action

Description :

Hitman: Contracts is the third game in the Hitman series by Eidos Interactive and Io Interactive.

You again take on the role of 47, the famous hitman of the past two games. The story opens with 47 being shot, and he is lying on the floor, dying. The whole game takes place in "flashbacks", and the missions you complete are missions that 47 has "already done", and he is reminsicing about them on his death bed. The beginning level opens up in the insane asylum where you ended the first game. People who finished the first game will immediately recognize it, but you do not need any past experience to enjoy the game or story.

You will be tasked with killing various targets or completing objectives, and you have a variety of ways to do so.

Hitman can be played as stealthily or as aggressively as you want. The game awards sneaky players with the "Silent Assassin" ranking, which gives you a special weapon upon completion. To do this, you must not fire your weapon at anybody except the target, and even then, you can only kill the target with one shot. You cannot kill anybody else, unless they are specific targets. Hitman: Contracts rewards those who are up to the challenge.

Requirements :

Min.CPU PIII
Min.OS Win98
Min.RAM 256MB
Min.DirectX 9.0b
CDROM Speed 8x
Keyboard
Mouse

Trivia :
  • A large majority of the levels in Hitman:Contracts are simply remakes of the levels from the original Hitman Codename 47 game. Almost all of the major missions from the original game have been remade in Contracts, the only major levels that weren't remade were the Columbia mission where you assassinate Pablo Ochoa, and the deathmatch-style final confrontation in the Asylum (both of these levels were very action-oriented, and were probably deemed inappropriate given the Hitman series new focus on more crafty, less rambo-ish gameplay).
Cheats :

Create a backup copy of the file before proceeding. Use a text editor to edit the "hitmancontracts.ini" file in the game folder. Add the following lines to the end of the file.

EnableCheats 1

Then, enter one of the following case-sensitive codes during game play to activate the corresponding cheat function.

Effect
Code
Slow motion IOISLO
Bomb IOIER
Restore health IOIHITLEIF
Boxing mode IOIHITALI
Lethal charge IOILEPOW
Gravity IOIGRV
Nail Gun mode IOINGUN
Mega Force mode IOIPOWER
Boxing modeIOIHITALI
God mode IOIRULEZ
Cardboard tube weaponIOIPENNY

Level select:
Create a backup copy of the file before proceeding. Use a text editor to edit the "hitmancontracts.ini" file in the game folder.
Locate the "DefaultScene=AllLevels\Logos.gms" line and change it to "DefaultScene=AllLevels\LevelMenu.gms" to unlock all levels in the game.

Item names:
Use one of the following entries with the give code.

weapon_ak47
weapon_aug
weapon_awp
weapon_deagle
weapon_elite
weapon_famas
weapon_fiveseven
weapon_g3sg1
weapon_glock18
weapon_m3
weapon_m4a1
weapon_mac10
weapon_mp5navy
weapon_p228
weapon_p90
weapon_scout
weapon_sg550
weapon_sg552
weapon_tmp
weapon_ump45
weapon_usp
weapon_xm1014
Second chance:
When you are killed, the screen will turn black and white briefly. Try to shoot four people in the head while this is happening to resume playing with barely any health.

All weapons in training level:
Start the training level, then enable the end level code. You will complete it with a "Silent Assassin" rank. Choose the training level again, and all the weapons in the game will be unlocked in the weapons storage area. This also will unlock the Cardboard Tube weapon.

Hint: Asylum Aftermath: Future targets in tubes:
After you have completed the game and also collected Orthmeyer's Keycard from The Wang Fou Incident mission, go to the Asylum Aftermath mission. Proceed as normal until you reach the hallway with the mirror-window going along the right wall. Proceed into the next room, go down the short staircase, then go through the double doors. You should be in a room with cryo -tubes of clones inside. Go further into the next room. Labeled on each of the tubes are names of some targets that will be found in later levels (except for one, Otto Ort-Meyer). They also all look the same.

Hint: Asylum Aftermath: Enforcer sniper rifle:
Go along your normal route all the way to the end of the level. Do not go outside. When you get paced the for SWATs, turn left and go through the door. Go up the stairs and kill the SWAT. There is a cabinet with glass doors. Open it and get the sniper rifle. Finish the level and you will have unlocked the Enforcer sniper rifle.

Hint: Asylum Aftermath: Mini-gun:
Get a guard suit and take the elevator up to the mansion in The Wang Fou Incident mission. Get the key card (this will also get you the Desert Eagle). As soon as you complete the mission, go to the Asylum Aftermath mission. Go through the first set of double doors and there will be a red light in the hallway. Look to your right and there will be glass doors that you cannot break. This is where your key card is used to open up the doors. Kill the man and pick up the gun. You will walk very slow, and it is a mini gun. To unlock it at the gun selection screen, kill everyone in your way and escape while having the mini gun in your possession.

Hint: Asylum Aftermath: Gold Desert Eagle dual guns:
If you have the card from The Wang Fou Incident mission, go through your regular route until you get to a place where you see double doors in front of you or if you look to the right you see a man and a door down by the stairs. Go down by the stairs and open up the door with the card obtained from The Wang Fou Incident mission. The Gold Desert Eagles will be directly in front of you. Pick them up and finish the mission. When you go to the mission selection screen, you will find two Desert Eagle Magnum guns.

Hint: The Meat King's Party: Meat hook death:
In order for this to work, you must knock out the target you want to hang and not kill him. If you are out of Syringes, then use the pistol whip. Drag the target to the platform by the hook controls and stop the rail when an empty hook is in front of you. Get on the platform along with the dragged body. Make sure you are still dragging him and select "Hang On Meat Hook". Check the map and you will still see him as alive. If you want to hide the body, go to the derail controls on the northeast side of your position (the start/stop controls). After starting the rail again, move over to the derail controls and select "Derail". From that point on, all the bodies will come in from the main, spin, and move over to a hidden position for derailing. At that point, the body should be hidden.

Hint: The Seafood Massacre: Phantom chef:
Once the mission starts, run to the restaurant's basement where you cut the gas off. Grab the restaurant outfit and quickly run to kill the Red Dragon Negotiator. Dump him in the sewer, grab his amulet, and climb out. Next, head back to the basement. The guards will not know that you are not a restaurant employee. Cut the gas. Hide in the room where you got the outfit from and wait for the chef to go over to the gas thing. Quickly, yet quietly, exit the room and get behind the Chef. Note: Make sure you have the syringe out before you walk out the room. Just when he turns his head and spots you, stab him with the syringe. If done correctly, he should stand up and slowly walk away, leaving you in the motion as if you stabbed him. He will walk out the door, and get knocked out there.

Hint: Traditions Of The Trade: Walk around hotel with sniper rifle:
Normally, it is impossible to get a sniper rifle into a hotel without getting it taken away. However, there is a simple way to avoid this. After you show the guard your conference ID, walk up to the metal detector and stop directly in front of it. Then, drop the suitcase. Walk through the metal detector, then turn around and pick up the suitcase. It will not set off the detector, and you will be able to walk around with it. Note: Do the same trick to get past the other metal detectors.

If you start the level with the W200 Sniper Rifle, you can easily bring it inside. The first way is to drop the case before you enter the hotel, then look on your map for a small room with two cops in it. In that room is a switch to shut off metal detectors. Simply go back outside and collect your items. The second way is to dump all your items except the sniper case with the W2000 in it. Walk through casual, and you should be able to get in without any problems. A third way (not recommended) can be done if you are very skilled with a sniper rifle. Aim for the furthest cop, then quickly hit the other. Note: It takes a while to reload.

Hint: Traditions Of The Trade: Easy completion:
Instead of going through the trouble of getting the rose box when you first enter the back room, notice the bottle of whiskey. Assuming you have some type of poison, you can simply kill off one of the targets by using it. To get to the other target, you must go to the floor that his room is on. If you go to the room next to his (to the left if you are facing the door) and walk out onto the balcony, you will see one of his guards come out occasionally on patrol. When he does, a woman on a balcony past his will walk out and have a smoke. Once they both there, return to their rooms. You can jump to the balcony belonging to the target. Using stealth, you can open the door then walk up behind the guard and kill him using the fiber wire. After this is done, pick up his weapon and a silenced pistol. Grab the pistol and creep into the bathroom to eliminate the second target. Then, drop the pistol as to not set off any metal detectors that you need pass to reach to the X-ray room Then, return to the third floor, to the half where your room is located. If you open one door, you can step out onto the roof. Creep across the roof, making sure the guard in the pool below cannot see you, and sneak in through a window. Silently eliminate the guard and creep into the X-ray room. Get the bomb and leave by the way that you came from. Calmly walk downstairs and leave the hotel This will only work if you have killed the two Bosses to acquire the X-ray room key. Also, bring the briefcase from Room 202. Without this, you will be shot by the guards.

Hint: Bullet time:
When you die and can shoot people in slow motion, enable the "God mode" code. You will be in bullet time until you headshoot four people.

Hitman 2: Silent Assassin

Published by Eidos Interactive, Inc.
Developed by IO Interactive A/S
Released 2002
Genre Action

Description :

The sequel begins in a Sicilian monastery. Hitman tries to distance himself from his violent past, but he fails when discovered by a Russian crime lord and tricked into returning to his trade. But soon he discovers that he has been manipulated and is now a target himself - of a highly trained ex-Spetsnaz assassin. So you as Hitman have to accomplish missions by eliminating primary targets in multiple play styles, carrying weapons and equipment from mission to mission.

Requirements :

Min.CPU PIII
Min.OS Win 98
Min.RAM 128MB
Min.DirectX 8.1
CD ROM Speed 16X
Keyboard
Mouse

Trivia :
  • The game's main villain, Russian arms dealer Sergei Zavorotko, bears a remarkable resemblance to a character in Arnold Schwarzenegger's Eraser movie that introduced us to the joys of railguns.That character, also named Sergei, was also a Russian arms dealer and a secondary villain who showed up at the end of the film. Both he and the Sergei from Hitman have surprisingly similar appearances. Both have shoulder length hair, a thick moustache, and both wear wool turtlenecks under a red leather coat.

    The Sergei from Hitman is balding on top, while the Sergei from Eraser isn't, but otherwise the two characters look almost exactly the same. It's possible the character design for the Hitman Sergei was inspired by the character from the Eraser movie.
  • In the Shogun Showdown mission, there's a big security workstation on the castle's 3rd floor that monitors the entire stage. On its main screen however, you can see a screenshot of IO's upcoming (at the time anyway) Freedom Fighters! Though if you look carefully (use 1st person view = F1) you can see a few changes in the interface, such as a radar screen added next to the health bars.

  • On the Hitman 2 CD, you will find some goodies: The hitman 3D Studio Max model, some early screenshots of the game, which are quite humourus, and some wallpapers.

  • Do you know the cool tv-ads for Hitman? They are made by the Hitman-developers, not by an agency...
Cheats :

Create a backup copy of the file before proceeding. Use a text editor to edit the "hitman2.ini" file in the game folder. Add the line "EnableCheats 1" (case-sensitive) to the bottom of the file. Type one of the following case-sensitive codes during game play to activate the corresponding cheat function.

Note: Do not type the codes too quickly or they will not be recognized.

Alternately, press ~ during game play, then press [Tab] to scroll through the commands. Many core game commands that are useless to the player will appear, but other commands such as God mode and invisibility are included.

Effect Code
Toggle God mode (US keyboard)IOIRULEZ
Toggle God mode (European keyboard)IOIRULEY
All weapons and items IOIGIVES
Full ammunitionIOIEQPWEAP
Refill healthIOIHITLEIF
Toggle slow motion enemy deathIOISLO
Toggle bomb modeIOIER
Enable punchingIOIHITALI
Toggle lethal modeIOILEPOW
Toggle gravityIOIGRV
All guns act as nail guns IOINGUN
Toggle Megaforce weaponsIOIPOWER

Hint: Silent Assassin ranks:
You can still get a "Silent Assassin" rank on a mission if you are spotted. To get a "Silent Assassin" rank, there has to be nothing in the aggression bar. You can make sure of this by only using chloroform on guards and eliminating the target with just one shot.

Hint: Ambush the Temple: Easy Silent Assassin rank:
Start the level by running into the city and move in a general direction to the left until you reach a building. On your map, this is the bottom right building with a silver icon. Go in there and a man will talk to you. After that, walk up behind him (there is no need to sneak), and use some Anesthetic on him. Take his clothes then get out of the building. Then, go to your map. Note: This is very hard to describe in detail because the position of the agent is different each time. Look for the small red weapon pick-up icon. Go in, and a man sitting at a chair will fire two shots in the air, but no one will be alerted. After the intermission sequence, look at your map and find the yellow icon that is stationary (another one will be moving). The stationary icon will be somewhere in one of the two main plaza areas. Wherever the stationary icon is, go into the storage thing under it, and go up the stairs. Sneak up on the man at the window and Fiber Wire him. Take his Sniper Rifle, and take out the other yellow icon. Then, take pictures of the two dead men. Take the pictures back to the agent, and follow your map to the exit.

Hint: Gontranno Sanctuary: Flying scarecrow:
Equip a Fiber Wire and stand slightly to the right of the scarecrow. Double lean to the left and strangle it. If this does not work or you strangle it normally, walk slightly to the left or right of it.

Hint: Hidden Valley: Easy Silent Assassin rank:
When you start the level, stay in the shadows of the trees to avoid being spotted by the sniper. This may require a few attempts. When you see the tunnel, run towards it. Run along it towards the Agency pick-up. When get near the end of the tunnel, crouch and take out your Anesthetic. Look at your map and wait for guard patrolling there to walk away from you. Follow him. When he stops, use the Anesthetic on him. Make sure to use all five bottles. Then, take his clothes and pick up his gun. Save the game at this point. Note: In this level you do not have to complete your objective. Look at your map to see where the exit sign is located. Run when you can, but when you are near snipers walk. Try to stay far away from guards as they will check your I.D. and begin shooting at you. When you come near the exit again, stay as close to the mountains as possible and run. You will be able to complete the level with a Silent Assassin rank.

Hint: Invitation To A Party: Getting the Sniper Rifle:
If you want to pick up the Sniper Rifle and the suitcase at the same time, holster any weapons you may be carrying and pick up the suitcase. It should be in your left hand. Then, pick up the rifle and you will drop the suitcase on the ground. Take out you 9mm SD and the rifle should go into your left hand. Holster you 9mm SD, then pick up the suitcase. You now have the suitcase in your left hand, and have shifted the rifle to your right. You can even use the rifle with one hand.

Get the briefcase but do not kill the general. Instead, run to your boat and drop the briefcase directly next to it. Go back, kill the general, then get the rifle. Next, go up to your boat the mission will be completed. Try different positions for the briefcase if you do not get it the first time.

Hint: Invitation To A Party: Saving the Ambassador:
Go inside the mansion and into the ballroom. Find the tall agent that is by himself next to the piano. Wait until the Ambassador (as shown in the photo) enters the room to talk to the agent about the briefcase inside the safe. After they are done talking, they will exit the ballroom and the Ambassador will escort the agent to the room with the safe. Follow them, but do not get too close. They will enter the room with the safe and will talk to each other before the Ambassador opens it. Go inside the room next to the room that they are in without looking suspicious. Look inside the keyhole in the room that you are in, and you can see the agent pointing a .54 pistol at the Ambassador to kill him. Open the door and wait until the Ambassador opens the safe. This is your chance to take out the agent silently. Take the briefcase inside the safe and exit the room. The Ambassador will be directly in front of the table, very scared.

Hint: Redemption at Gontranno: Defeating Sergei:
After you have killed all of the bodyguards, get a sniper rifle. Go into the confession booth and wait for the Sergei to appear. When he begins to come out, run across the church and hide behind the cross. When Sergei is in front of you on the second level, fire one shot to the head. Note: If you are in stealth mode when you open a door, no one will hear you.

In order to fight the Boss, you have to eliminate all of the hitmen. This will make the Boss battle much easier. When you have killed all of the hitmen, enter the confession room on the left. This is the one that you pray in during the first level's loading screen. The priest will be in the confession room directly next to you, being held captive by the Russian general. The only way to get the general out is to crouch down and shoot a bullet at the heart on the confession booth's inside wall. A short intermission will start and the general will come out, firing an SP12. Use any automatic rifle and fire, making sure every bullet connects. Make sure you have the full amount of ammunition equipped in the gun. He should die within a few seconds.

After you have killed all of Sergei's bodyguards, return to the gun collection place. Select your M60 and full ammunition. Reload the gun and about five shots from it should kill Sergei.

Hint: Secret Valley: Easy Silent Assassin rank:
A sniper rifle is required for this trick At the Tracking Hayamoto level, add a sniper rifle to your inventory. When you complete that level, you will have the sniper rifle with you at the start of the Secret Valley level. When the level starts, take out the sniper covering the entrance to the tunnel with your sniper rifle. Wait until a cargo truck arrives. Look at your map and make sure that all of the men guarding the entrance are looking towards the alley before getting inside the back of the truck. Duck and wait until the truck stops. Get out of the truck and save the game at this point. Run until you reach the location where three guards are patrolling the way, up and down. Hide behind a pillar in the middle of the way and wait until the guard in front of you turns around and begins patrolling downwards. The guards are patrolling in a zigzag pattern. Do the same thing without getting spotted by the guard patrolling upwards. You will probably get spotted a few times before managing to do this successfully. Save the game after you have passed the guards and reach a safe location. Look at the map to see four guards blocking the way. Wait until a truck to arrive, but do not jump into it. The guards will check the truck and they will spot you if you hide inside it. Instead, wait until the truck reaches the guards, and they start to check it. Walk on the right side of the road and sneak by the guards while they are checking the truck. Save the game after you have passed the guards. Afterwards, you will reach a place with three guards patrolling up and down again. Use the same trick done previously and save the game afterwards. Look at your map to see many guards blocking the way out. Move towards the ladder at the upper corner at the map. Be careful, as a guard is patrolling the place. Do not kill or knock out the guard. Get past the guard and go up the ladder. Watch out for the sniper and avoid him at all costs by running towards the trees directly in front of you. Afterwards, just run to the exit and you will have completed the level with a Silent Assassin rank.

Hint: St. Petersburg Revisited: Easy completion:
As the level starts, get to the lockers and get the sniper rifle. The rounds for the sniper rifle are nto live rounds and you will not be able to take anybody out with it. Drop the sniper rifle -- this only leaves you the Fiber-Wire to complete the level. Get upstairs and enter the door leading to the sewers. Move throw the sewers and climb up the ladder which led you to the side of the parked truck when playing the St. Petersburg Stakeout level. As you approach Sergei's place, a sniper will attack you. Stand behind a wall and save the game, then quickly cross the street towards the building. Enter through the main door. Enter sneak mode before opening the door. Remain in sneak mode and go upstairs. Turn right and open the door. The sniper should be directly in front of you. Sneak up behind him and finish him off with the Fiber-wire. After the intermission sequence ends, get the sniper rifle lying beside the dead sniper. Run down and exit through the main door. Run back all the way towards the sewers. Do not stop as the Russian Mafia is chasing you. When you reach the ladder leading to the sewers, climb down and run towards the exit. Note: Some Russian Mafia guards are in the sewers. Just ignore them and run past.

Hint: More ammunition:
If you are near a stack of ammunition but are notified by the game that you cannot pick it up, use the following trick to get almost twice as much normal ammunition. For example, if you have a shotgun with full ammunition and are next to a pile of shotgun ammunition, fire one shot, reload, then pick up the ammunition. You will now have almost double the ammunition

Hint: Gun collection:
Throughout all the levels you will run into many different types of guns. Whenever you see a gun that you do not already have, pick it up. After you complete the level on which you found the gun, the gun will now be available at your house. You will have ammunition in the room for you to use if desired. However, there are many guns that are too big to carry inside your clothes and therefore must be held in the open. You will not be able to pick up a gun of the same size or greater without dropping the one you are holding. You will find other guns on the same level that you cannot pick up because you are already holding one, and the gun you want is simply too big to conceal. In this case, you will have to decide which gun you want more then finish the level with it. You can always replay that level to get the other gun that was left behind.

Hint: Hold two pistols at once:
Take out the pistol that you want in your right hand and drop it. Next, take out your Ballers and also drop them. Then, take out the pistol you want in your left hand. Pick up your Ballers and your gun should switch hands. Finally, pick up the last gun and you should be holding two pistols. The sawn-off shotgun can also be used for this.